Sean Williams

Game Designer portfolio

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Sean Williams


Orange County, CA
714.606.8234
seanw42@yahoo.com

CAREER OBJECTIVE

To architect, implement, and manage game-play design on cutting-edge game titles

GAME TITLES

Unannounced RPG (unfinished) - inXile Entertainment (Unreal Engine 4) Senior Designer
Lost Planet 3 (PS3, X360, PC) Senior Combat Designer
UFC 4 (Unfinished) Senior Designer II
WWE All-Stars (PS3, PS2, X360, Wii) Senior Designer
TNA iMPACT! Wrestling 2 (Unfinished) Senior Designer
TNA iMPACT! Wrestling (PS3, PS2, X360, Wii) Senior Designer
Golden Compass (PS3, PS2, PSP, X360, Xbox, Wii, PC) Character Designer
Silent Hill Homecoming (PS3, X360, PC - Uncredited) Engine/Design Support
Dirty Harry (Unfinished) Character/Systems Designer
Lord of the Rings: The White Council (Unfinished) Designer
NARC (PS2, Xbox) Level Designer
Fallout: Brotherhood of Steel 2 (Unfinished) Level Designer
Fallout: Brotherhood of Steel (PS2, Xbox) Level Designer

PROFESSIONAL EXPERIENCE

inXile Entertainment - Senior Designer February, 2016 - Present
  • Using Unreal Engine 4, scripted class blueprints, animation blueprints, and animation state machines
  • Designed enemy AI and scripted combat encounters, puzzles and traps for a dungeon crawling game
  • Scripted core game interaction functionality
Brachyon - Co-founder/Design Director March, 2015 - Present
  • Co-founder and Design Director for a competitive gaming web portal
  • Working with the other co-founders to define the user experience, scope, and functionality for the company's web and mobile apps
  • Designed low- and high-fidelity wireframes using Photoshop and Illustrator
Oomba, Inc - Lead UX Designer (Contract) July, 2013 - October, 2013
  • Worked with the company's officers to define the user experience, scope, and functionality for the company's web and mobile applications.
  • Helped establish a pipeline for the user experience design, graphic design, and engineering departments.
  • Worked with the Design department to establish a visual language for the team's web/mobile applications.
Spark Unlimited - Senior Combat Designer November, 2011 - March, 2013
  • Managed the development of enemy AI by coordinating with AI Engineers, Animators, Character Artists, VFX Artists, Sound Designers, and Level Designers
  • Worked with Level Designers to develop combat encounters
  • Designed and balanced AI behavior for all game enemies (including boss AI)
  • Designed and managed core combat systems (Utility Rig/Mech melee combat, gun behavior/balance, and struggle "quicktime" interactions)
  • Worked with Production to organize and manage focus tests
Midway Games - Senior Designer,
THQ San Diego (after acquisition) - Senior Designer II
October, 2007 - November, 2011
  • Designed and implemented core combat systems (Charged strikes, counters/reversals, dynamic combos)
  • Designed and managed development of character state-machine editor during engine migration
  • Managed game and engine systems design and the associated interface tools (Replay cameras, blood and bruising tech, multi-part animations, on-screen FX, Create-a-Character, and in-game rewards)
  • Worked with Designers to architect character control schematics/state machines, specific character definitions, and AI behavior
  • Designed and programmed an animation tracking database using MySQL,.html, JavaScript, and XML
  • Scripted animations using a proprietary scripting and animation editor (a variant of Unreal)
  • Worked with Animators to streamline animation pipeline, improve animation quality, and enforced animation consistency
Shiny Entertainment (Foundation 9) - Character Designer March, 2007 - October, 2007
  • Scripted animations using a proprietary animation scripting language and editor (AnimEd)
  • Using AnimEd, created simple character state machines for more than a dozen game characters
  • Worked with Level Designers to create AI boss behavior
  • Worked with Cinematic Designers to create in-game cutscenes
The Collective (Foundation 9) - Character/Systems Designer October, 2005 - March, 2007
  • Designed and implemented player/AI cover system using C/C++. Worked with Engineers on cover physics
  • Designed data-driven in-game camera. Worked with Engineers to develop camera functionality
  • Managed Animation scrum-team. Managed team schedules and implemented environment-based hit reactions and ragdoll physics
  • Worked with Engineers to design and implement data-driven interactive mesh system.
  • Worked with Level Designers to implement AI cover and interactive mesh configurations
  • Worked with Designers to develop melee combat and ranged combat systems
  • Worked with Animators to streamline animation pipeline, improve animation quality, and to enforce animation consistency
  • Scripted animations and player state machines directly in the engine's code using C/C++
Point of View, Inc - Designer/Level Designer June, 2004 - October, 2005
  • Laid out mission specific assets, event markers, and trigger zones using Maya
  • Scripted character AI, game events, and in-game cutscenes using a proprietary scripting language (Charlie)
  • Designed and implemented numerous missions in a non-linear game setting
  • Expanded upon existing mission designs to improve game flow
Interplay Entertainment Corp - Level Designer February, 2003 - June, 2004
  • Laid out mission assets and event trigger volumes using a proprietary tile-based level editor (Snowblind Engine)
  • Scripted character AI, game events, and in-game cutscenes using Small C
  • Wrote and maintained level flow documentation

OTHER PROFESSIONAL EXPERIENCE

Interplay Entertainment Corp - QA Console Specialist July, 2002 - February, 2003
CodeFire, Inc - IT Manager/Webmaster November, 2001 - July, 2002
Netscope, Inc - Relational Database and UI Developer November, 2000 - November, 2001

Technologies


Game Dev Unreal Engine Unity Perforce Lua Visual Studio C/C++ C#
Platforms Xbox Playstation Games for Windows iOS Android Steam Twitch TV
Art Tools Gimp Blender Maya Photoshop
Web Dev PHP MySQL Javascript HTML Ajax
Professional Jira Hansoft Excel Word Visio Powerpoint